export default {
    "编号": 1,
    "说明": "乌鸡国副本木妖",
    "函数": (characters_id) => {
        let characters = _CharactersData.get(characters_id);
        let level = characters["等级"];
        G.Characters.add_exp(characters_id, level * G.RandomUtils.generate_random(1350, 1550));
        G.Characters.add_number_field_value(characters_id, "银子", level * G.RandomUtils.generate_random(100, 120) + 15000);
        let link_text = { "提示": `#S(乌鸡国副本)#Y乌鸡国的妖怪被#G/${characters["名称"]}#Y打的抱头鼠窜，慌乱中遗落一个`, "频道": "xt", "结尾": "#Y。" };
        let items = {
            10: ["金柳露", 1],
            15: ["超级金柳露", 1],
            16: ["召唤兽内丹", 1],
            30: ["魔兽要诀", 1],
            35: ["五宝盒", 1],
            50: [G.ItemUtils.random_qiang_hua_shi(), 1],
            60: [G.ItemUtils.random_bao_shi(), 1],
            90: [G.RandomUtils.random_get_array(["炼妖石", "上古锻造图策"]), 1],
        }
        let item_names = G.RandomUtils.random_get_items(items);
        G.Characters.batch_add_item_and_send_url(characters_id, item_names, link_text);
    }
}
